Rated 0 for the portal because this is an awesome thing to show off in the forums, but not really portal-worthy. You should consider making an animation thread in the animation forums.
With that said, my review rating is for the content itself. For your first animation in Flash it's pretty smooth. I don't know what kind of background you have, but your motions were believable most of the time, and that's pretty damn good for your first shot. Keep at it.
I would pay good money to see an actual Ultimate Showdown sequel of this caliber. The trailer was epic nonetheless. Hats, sir.
Nice. The voicing at the end seriously sounded like an actual PSA or safety video or something lol. I went to a party college full of drunk idiots but I somehow managed to avoid talking to any of them and never went out to a bar.
Woah drama. I love Tyler's work, but really don't see the comparison here. This is definitely its own and the name quite obviously derives from super mario. It's a hop and bop for goodness sake (with some slash and bash).
Anyway. I like it, the style is cute, but I wish this demo had more exposure to skills early on. Right now it just feels like classic mario with a sword - not really fun. And if you are going to show off a demo, you should put your players right into the good action so they get a feel for the best parts of the game. I am a huge fan of roguelikes and I loved Second Wind though so I will definitely check back for more :)
I'm heavily considering giving you guys an extra level with enemies to mess around with the items. As is you only really get to the "good part" after the second level, when things like the spellbook give you three fire shots, two bombs, etc. and then none of that comes into play with the boss as much as it could.
Nice little gem. I love roguelike crawlers. Only thing I don't like about this is that I wish there was more variation in loot. Like if you could find a crossbow instead of a regular bow for the archer, one that does normal damage to 2 enemies instead of huge damage to 1 enemy, something like that. The thing I like most about roguelikes is the loot.
Anyway, 4/5, would play again (I am right now in fact).
This is done pretty smoothly, but it feels pretty lacking in features. It's a nice little time waster if you want a really simple game in this style, but it doesn't set itself apart from other clones at all.
I've always thought that the mark of great music is its ability to inspire others.
I'm inspired as shit. Well done.
Your comment made me chuckle. I'd subscribe to that notion of music.
"Music should strike fire from the heart of man, and bring tears from the eyes of woman." Beethoven
I'm a noob when it comes to music, so take this review from the perspective of a layman...
I feel like the first 30 seconds of the song could be cut out. There is a ton of really slow buildup that just isn't really justified.
Dat piano melody... I feel like switching up the meter or adding more depth to it would help, but as it stands it just gets to be kind of overpowering. Even if it was quieter it would be too distracting to really appreciate the rest of the sounds.
Sound effects at 1:28 and 2:12 are nice. Variety... If this track is missing anything it's definitely variety.
In the end I do actually like this track, so again, coming from a complete noob... Not bad.
Despite your claims of being a noob in this area, I found your review quite helpful and kind. Thank you, I'll be sure to work on variety next time.
Used to listen to this on repeat back in college, just found it again through Pico Radio... Still love it just as much.
You're awesome C:
Damn dude. Instant follow. Nuff said.
Heckin love it. Only thing is the contrast of the ground vs the characters/tree in the fg seems off to me. Especially the darks around the left edge.
Thanks for spotting that! I'll bear it in mind if I edit/redo this piece, also for future work.
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