Alright, feedback time:
If you got anything right here it was the controls. They worked properly and as intended (I'm assuming) so good job with that.
This was obviously a test of skill for you, not a real endeavor to create a game, so I will ignore the subject matter for the time being.
Things you could improve:
- Add delays. Timing is everything. For the start of each round let the ball sit still for a second so the player can get their bearings.
- Sound or visual feedback. Feeling like you had some physical effect on a two-dimensional world is half of what makes games gratifying. You need some kind of audio or visual response to hitting the ball and losing.
- Polish. You are using placeholder graphics... Fix that.
- Delivery. You set us up for a negative reaction when you end the game basically saying "I suck, hate me". Even if you are selling shoe strings, sell them with confidence.
Now... About the game itself. I know you're probably excited to share you work, but don't bother submitting tests and milestones to the portal. People will just get annoyed and blam it. It would be better to make a thread on the forums to show your test games off. To that end, now that you have two games under your belt, put 10 times the effort into your third one. Even if it doesn't come out for 10 times as long, it'll be well worth it and you'll learn a lot!