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Zhon

27 Game Reviews w/ Response

All 105 Reviews

What a fun project. I love how it came out! The collection page especially looks awesome.

Mabelma responds:

Really happy you like it bro! Your trophy is one of my favorites.

This is so good, I can't believe this many artists showed up for this collab. The tower was such a great idea and there are so many amazing entries. A few of my favs were by @Hypervolt @Pepperly and @Derp-Cat

To think it all started with an abandoned WIP T_T

Hypervolt responds:

Thanks for the comment, this was a really fun project to take part in :)

pepperly responds:

Oh, thank you for the special mention! (●ˇ∀ˇ●)

Loved this game. The only thing I wish was different is having some kind of passive visual indication that a unit is affected by another unit's buff, i.e. when placing the crow or hero.

Rarykos responds:

Mhm you're absolutely right, I need to work on that. The full game should be more clear. Thank you for playing!

The game ultimately is a skeleton, but as a phaser jam submission it's a really nice and polished skeleton. My interest fell off quickly, but I saw you say elsewhere that you're looking to expand it, so understandable.

Are the assets free/purchased? I recognized quite a few of the assets, particularly from Dungeon Cards.

dlodz responds:

Thank you @Zhon for your review.
The game is still a skeleton and need many improvements. I am working on it :) Community feedbacks help me a lot to take the right direction.

You are right, Dungeon Cards use the same assets and they are free! https://0x72.itch.io/dungeontileset-ii

Really fun game. Simple mechanics but executed well and displayed cutely. I wish it was a little more clear that the number of "hops" was shown at the top. I figured it out after a minute, but yeah.

gamehoundgames responds:

Thanks for playing!

I know this is an old project, but going to review it like any other.

I quite enjoy the premise of the story, and the controls were smooth. I do wish there was more reason to utilize the wave slash, perhaps something like an enemy that is hard to get close to. Would also be helpful if there were more onscreen instructions for the upgrades.

Also would've been rad to have some kind of more cinematic ending, even just an illustration of the sword, or the knight falling into a pit after.

This plays like a proof of concept for an epic modern Astyanax clone, which I am a huge fan of.

ErikSwahn responds:

I agree on what you say. Some ideas were left out. But I really wanted to just finish it.

I really like the idea of having two variations on the same game. Liked this one as well. 63 ticks! Thanks for the game.

amidos2006 responds:

Glad you liked it :) It is the pokemon way of releasing games :)

Astoundingly cute game. Charming graphics. Enjoyable gameplay. Have some fives!

nyunesu responds:

nice! thanks a lot!

Fun game. Reminds me a lot of this gladiator game from the GPlay store. Wish there was more!

amidos2006 responds:

Thanks for your response, if the game gets a nice reception, I will be working on a bigger version.

Great game, I came back to it several times to finish it. The bonus level was a little infuriating, mostly because the laser occasionally hits buttons weirdly. In previous levels you can take your time to finesse your angle, but having to work around that on the bonus level was frustrating.

Yetman responds:

Thank you. I am glad you liked it. The bonus level frustrates me too however I know it was originally designed to be evil. I was initially against it, but then we agreed together to add it as an extra level and see how players will react to it. If we plan to keep or add more levels of these type, we will keep them as extras that can be ignored. Also we are exploring how to enhance the controls to decrease the frustration.

Never give up. Never surrender.

Joseph @Zhon

Age 33, Male

Artist, developer

SUNY Oswego

New York

Joined on 8/19/11

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