Key things I like about this game:
- New spin to the defense genre. Well, not entirely new, but it's a breath of fresh air and contains much originality. It's not a clone.
- Executed very well. The game looks and feels very polished and is overall just a pleasing experience.
- Fun graphics. I just love the artistic style.
- Addicting gameplay. A lot of defense games leave me bored after the first few levels. The fact that you have essentially five different game modes makes it easy to stay interested.
There are a few points I dislike about this game:
- The spells aren't very creative and only a few are really useful. They don't do anything unique that adds an interesting element of strategy. I found that the bubble spell was the most interesting in that it was useful for deflecting rocks back up at enemies to kill them.
- The spells also weren't terribly useful. Heal and magnet are great standard spells for this type of game and they worked just fine. Since fireballs were on such a long cooldown I'd expect them to be more powerful - they take two casts to kill the shield holders. Freeze spells only delay the death of your enemies since you need them to throw rocks to kill them. Stone line again is a little detracting from gameplay because you need those stones to kill your enemies. Bubble line was a nice useful spell.
- Too easy to abuse mechanics. Really, if you just draw a line right in front of the enemy's head they throw the rock and are immediately hit by it. The only time I didn't do this was on the siege levels and the boss levels when I was trying to aim all of the rocks at the boss.
Overall the spell system, which seems like it should be an integral part of the game, takes out a full star for me. It just leaves a lot to be desired. The other .5 star is for my third negative point because it is something that removed much of the challenge of the game, especially in the first 3-4 tiers of levels.