Outstanding. The sound design really sold the game for me. This is a work of art man.
Outstanding. The sound design really sold the game for me. This is a work of art man.
Nice little game. Pretty polished. It feels very retro which is nice. The idea is not particularly original, but it was a decent brief play.
Woah drama. I love Tyler's work, but really don't see the comparison here. This is definitely its own and the name quite obviously derives from super mario. It's a hop and bop for goodness sake (with some slash and bash).
Anyway. I like it, the style is cute, but I wish this demo had more exposure to skills early on. Right now it just feels like classic mario with a sword - not really fun. And if you are going to show off a demo, you should put your players right into the good action so they get a feel for the best parts of the game. I am a huge fan of roguelikes and I loved Second Wind though so I will definitely check back for more :)
I'm heavily considering giving you guys an extra level with enemies to mess around with the items. As is you only really get to the "good part" after the second level, when things like the spellbook give you three fire shots, two bombs, etc. and then none of that comes into play with the boss as much as it could.
Nice little gem. I love roguelike crawlers. Only thing I don't like about this is that I wish there was more variation in loot. Like if you could find a crossbow instead of a regular bow for the archer, one that does normal damage to 2 enemies instead of huge damage to 1 enemy, something like that. The thing I like most about roguelikes is the loot.
Anyway, 4/5, would play again (I am right now in fact).
Digged it. Simple, not too long, not too short. I would've appreciated a higher difficulty curve, or a star rating system based on time or number of attaches. The game itself was a bit easy.
Random thought: if you had a high enough Luck stat, could you potentially get stuck on a mission that requires a certain number of attempts in evolution? Cuz you couldn't level up any more...
Awesome, would play the eff out of this if it were a full game. BTW heads up, Tomfulp link is broken.
FIXED!
Never give up. Never surrender.
Age 33, Male
Artist, developer
SUNY Oswego
New York
Joined on 8/19/11