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Zhon

104 Game Reviews

27 w/ Responses

This feels like something you'd find on Luminosity, only better quality haha. Loving it! Thanks for the mental exercise - I could use some.

Ripped off

I love it! Only two criticisms for you:
1) Not sure how I feel about this one, but I think it would be better to have some kind of indicator of where the catapults will land. On one hand, I like that you have to estimate it - gives it a retro game feel, where nothing was handed to the player and info had to be gathered manually. On the other hand, it's a little frustrating to fail a level from missing one of those shots.
2) I understand that it was made in a short period of time, but the presentation could use some work. I like the simplicity of it, but the title screen design and level select screen really need some tightening up. The in-game text could use some as well.

Luciuspain responds:

The retro feel was entirely on purpose and its ment to not frustrate you to the point of its impossible but Ive beaten it a tonne of times already and yes the menu does need some serious cleanup but I just wanted to see if people enjoyed the gameplay and they are so ill scrub up the menu and update it cheers.

Vulnerable to the tab exploit. Otherwise a fun little game. Has been done a thousand times over though, would love to see some more innovation.

Interesting concept. I'll have to finish my 15 minutes some time later...

Alright, feedback time:

If you got anything right here it was the controls. They worked properly and as intended (I'm assuming) so good job with that.

This was obviously a test of skill for you, not a real endeavor to create a game, so I will ignore the subject matter for the time being.

Things you could improve:
- Add delays. Timing is everything. For the start of each round let the ball sit still for a second so the player can get their bearings.
- Sound or visual feedback. Feeling like you had some physical effect on a two-dimensional world is half of what makes games gratifying. You need some kind of audio or visual response to hitting the ball and losing.
- Polish. You are using placeholder graphics... Fix that.
- Delivery. You set us up for a negative reaction when you end the game basically saying "I suck, hate me". Even if you are selling shoe strings, sell them with confidence.

Now... About the game itself. I know you're probably excited to share you work, but don't bother submitting tests and milestones to the portal. People will just get annoyed and blam it. It would be better to make a thread on the forums to show your test games off. To that end, now that you have two games under your belt, put 10 times the effort into your third one. Even if it doesn't come out for 10 times as long, it'll be well worth it and you'll learn a lot!

Matthcw responds:

Really appreciate this man!

I rocked this game. #2 was the most fun for me, I am a Taiko vet haha.

Really love the idea. Only thing I would say is add more variety. You had the right idea with five different types of gameplay, but take it further! I know it was for a weekend jam but if you are looking to take it further, that's my recommendation.

Cracker fairy, the vegan Bean. I shall shed manly tears for soccer moms.

I shall also give you respect for using the laughing man logo.

Yomuchan responds:

You still remember GITS?!

*high five*

Awesome game..... A bit easy though - only really *need* a few upgrades to get to China (mole, time lv 2, about 10 bombs)

Fun nonetheless, played til I got all the upgrades.

I really miss simple games like this, they used to characterize the flash game scene back when I was a kid. Brings back a lot of memories. With that said - it's pretty nice but there are a few problems. First of all the hit boxes are really bad (at least, that's what I assume the problem is) - I click on the zombies and nothing happens half of the time. Second, more of a visual effect when you do click on something would be good - even if there is no bunny there. A flash and bullets flying out of the gun, for example.

Never give up. Never surrender.

Joseph @Zhon

Age 32, Male

Artist, developer

SUNY Oswego

New York

Joined on 8/19/11

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