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Zhon

104 Game Reviews

27 w/ Responses

Great game, well polished and fun concept. 5/5. I loved that there were so many alternate ways you can win levels. For example...

*SPOILER*

For the ghost pipe levels you can just park your ghost right at the top of the flag. 100% of the time he jumps into you and you get 3 stars.

keybol responds:

oohh you found out that one. yep there are many solutions in other levels

Cool game, but I found a glitch. If you encounter a boss, die, revive via glyph, then fight another room and win, it clears the boss and gives you the loot.

Pretty cool. Great concept. No real criticism, looking forward to seeing where you take it. It's on a great track. One thing I would like to see I guess is more reason to visit other rooms - right now you can just sit in the hallway outside the 3d printing room and stock up on boards, then rush to fix something if it happens. You don't need to actually move around the ship. I think it would also be more interesting if the ship went to shit really fast - so you start out fine and then have to rush around and make decisions on what's more important. Also random malfunctions could be interesting, i.e. warning system offline for a minute, electronic lock on circuit storage is jammed, door to hazmat suit is stuck - things of that nature. Just to make the game a little more hectic.

This was fantastic. You are a master of atmosphere. I think a little adjustment to the script would make this game perfect. As others have said before me, it gives you an odd sense of hope and despair at the same time, wanting to save the hero but questioning whether it's pointless. I think the game lasted the perfect amount of time, too - any longer and it would have felt too drawn out, any shorter and it would have just been confusing. Bravo.

This game gives me serious Kirby vibes. I like it. I think having upgrades is nice, but it would feel more impactful if you had a limited number of upgrade points and you got them for completing levels, rather than spending currency. This way, once the game is complete, you can go back through with "max" potential stats.

Okay, I'm going to review this twice, once as a sequel and once as a standalone game. Also, minor spoiler alert.

Sequel rating: 2.5 stars. This is a mediocre sequel. It is barely different from the first other than minor changes and new graphics. Different story and some different spells is nice, but all in all it is the same game with a smaller skill tree and some flashy add-ons.

Standalone rating: 4 stars. Great game nonetheless. Adjustable difficulty was a must because the game is just as disappointingly easy as the first one - I had to play at max difficulty after the first few levels to get any fun out of it. I love that maxing skills gives you special bonuses, and I love that you get free respecs. Wish there were more boss fights and more interesting enemies. I get the need for support with premium content but it's a bit lame and just comes off as needy. Best feature = the art. Worst feature = the overall unevolving gameplay.

The hell... This is literally an exact copy of Clicker Heroes just with different graphics and some dialog. I get basing your game off of an older successful model, but you literally stole every single aspect of it. It's like you didn't even try to be different. I feel ashamed for even playing this to level 10.

TapTapInfinity responds:

Hi Zhon, thanks for taking the time to try it out. It's true that the game is similar to CH at the start but over time, as you reach higher levels and with updates, it's getting less like it. CH is an awesome game but there's a lot that can be improved on apart from the graphics. We really like the way we chose to implement gilding for instance (Infinity Gems can drop from all 105+ level bosses and give +1% DPS each, more gems for higher level bosses). We've also put a lot of time into making the game easier to use even building things like cloud saving - you can save your game in Newgrounds then continue it on your mobile phone.

Great game. Slow levels, but fun. Only other gripe is that it was too easy, especially once you get the range upgrade. Max ranged Jav + a bunch of farmers = unstoppable. Didn't need any other units...

I'm not sure what you were going for with this. But it's certainly not portal-worthy. If it's your first Flash ever, congrats on that - but work harder next time. Use dumping grounds & forums to show off minor things like this.

Same for me as everyone else really, great game, wonderful concept, super fun. Get stuck jumping sometimes. Sometimes when too much is going on the game lags really bad and the inputs get delayed. Would give 5 stars if the issues were fixed.

Never give up. Never surrender.

Joseph @Zhon

Age 32, Male

Artist, developer

SUNY Oswego

New York

Joined on 8/19/11

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